From: JonPKibble@aol.com Sent: Thursday, March 11, 1999 8:41 PM To: dep6@ix.netcom.com Subject: Magic and Shakespeare To Ban Or Not To Ban, That Is The Question... ... that is the question that many Magic players are battling over on the Dojo these days. The answer is, of course, to ban. Why? Allow me to briefly analyze the pros and cons. The Con: - Cards you have traded for are now not worth as much The Pros: - Turn three kills are not something intended for Magic. - Cards can be traded for use in other formats, or redeemed for packs Would you rather hold onto a card worth $10 and have it keep its value, while dying to third turn solitaire kills all the time? Or would you rather play a thought out game of Magic the way it was meant to be, and perhaps once was long time ago. Interaction, folks, interaction. Instead of a combo race, it's interaction which is vital to the game's success. If you trade your soul for a turn 3 combo deck and it gets banned, well, you deserve it. I myself never made spiral blue. Instead I played a deck with 16 counters to beat it. I played six combo decks out of the eight rounds at a JSS qualifier, and guess what? I won five of those rounds. I guess that means that you don't need to play a 3 turn kill deck to beat one. (Look for JSS Corpse Dance in tourney reports.) With Memory Jar, a deck with 16 counters still wins too much too quickly, though, so banning is the right thing to do. Spiral Blue and Earthcraft decks are sick. Recurring Whale was pretty mean too. And the deck I played, corpse dance/altar/drake with 16 counters, was pretty nasty, too. I'm glad that the DCI is reducing these combos to a minimum as best as they can. I like the idea of banning cards more often, perhaps every 2 months would even be great if not every month. That way people would have to rethink their strategies more often without having to buy new product. Jon Prywes http://members.aol.com/jonpkibble